07/09/2010

Canvas etchings

The detail doesn't really come through on the photographs but these are a set of three works using laser etching on A3 canvas board. They're intended as perspectives on the idea of physical media and very much lead by the ideas in the report. One argues that the format isn't music, another looks at the tribal-like fetishism of certain formats and the third takes the hauntology route with its representation coming via a spectre-like ouija board.

All of them emulate the circular forms of popular playable media with grooves in the image of the 'locked' variety to suggest that either the format is going nowhere or is eternal. I wanted to use canvas as a way of echoing the reverance for formats and music packaging. To quote Peter Saville, to work with "the vernacular of fine art".

The final image additionally documents the process using plywood.





Ghosty 'Hauntology Collection' etching

'Immortal Melodies' [see last post] has temporarily avoided death by laser as I've been busy getting to grips with the etching capabilities of the machinery.

I had already created the various files I needed and saved them as jpegs. One was a variation on Ghostly International's logo that brought in a Victorian/Gothic Revival (or maybe slightly occult) aspect. The aesthetic idea came after considering this 'Hauntology' topic while also wanting something that would be a contrast to both the digital method of production and the smooth plastic.

The text might not be to everyone's taste as it does do the whole Brody-esque, 'blur' filter thing but I wanted to have a title that looked like it was an apparition. It was also a serif font before processes drained all the life out of it. I was also keen to use these as 'objects' - to collect as 'visual anchors' for digital re-release projects - rather than as playable media. Subsequently I lasered the vinyl grooves on the 10" format so that it would be decorative rather than functional.

It took a while to figure out the best settings for materials (this is evident in the final image) but I went on to try out a few more experiments which I'll document later.





06/09/2010

Immortal Melodies

I bought this old 7" classical release and really needed to document it as tomorrow it has a date with a laser-cutter. It's a bit of a shame really as I love how it currently looks: from the layout, logo and use of colour through to the grubby old Sellotape holding the back together. The title - 'Immortal Melodies' - might suggest otherwise but, sorry little record, all good things must come to an end.





Eidolon #2

05/09/2010

Eidolon

ei·do·lon
   /aɪˈdoʊlən/ [ahy-doh-luhn]
–noun, plural -la, -lons

1. a phantom; apparition.
2. an ideal.



02/09/2010

Michael Cina interview


I'm a big fan of Michael Cina's output. But it's evident that the designer is incredibly busy with a whole raft of projects emanating from his Minneapolis base. Which makes me even more grateful that he agreed to answer my annoying four-questions-in-one enquiries.



The work you've produced for Ghostly appears to explore your more abstract side. Are there distinct meanings between these images and what you hear? Are they meant to be obscure enough that they can be read in a number of ways? And who do you have in mind when you create them?

What I have tried to do for Ghostly is to make work that explores my interests, thoughts, and feelings. If work has no content, it is just an image. I have tried to produce something that is timeless and very personal to me.

The trick is, when I am creating this work, it is also for someone else also. So there is a duality that plays in the creation. I consider the music in every cover, but some pieces are tied to the music more than others.

Like all art, the viewer has to come with some interest in "seeing" the work to get anything out of it. With abstract work, you have to be a bit more open and have a willingness to learn.

The process also plays a big part. I explore a lot of ideas and directions for most of the projects. Some of the covers took me over 75 pieces to get to that final one. Very few of the projects have been nailed on the first try. So I really just think about my ideas and also if those ideas work with what I am doing. This is where the design background comes in handy.

How do you feel these images on formats might relate to the idea of providing a physical form for music? How important is it for you to find what you see is the 'right' visual solution for a release? And does it matter to the music? Does it alter the listening experience?

I have been making artwork for a long time and I was tired of the work being reduced to a jpg on a screen. I am not naive by thinking that music packaging is often taken seriously, but that is a shame. Anything that a person does should be done with care and thought. There is too much garbage out there already. My hope is that people will buy the album for the cover, even if they don't like the music or buy it out of curiosity. I have purchased many albums just because of the cover and it does make me think about the music from the context of the cover.

I am a perfectionist, if you don't give me feedback in one day or so, I will keep working in different directions. I have had a couple of projects where I have overwhelmed the musicians with the amount of visual work I show them. Deep down I normally know if it is right or not. If something makes me feel uncomfortable, I know I am almost there.

What are your thoughts about the Matthew Dear 'Totem' as a representation for music?

I really love it. Will Calcutt is a bright guy and a talented artist. Music packaging has to change. I have been pushing the art print aspect at Ghostly since 2008. It is important that people make work that challenges and that is exactly what the totem does. It is a little early for the viewer / audience to wrap their heads around what Ghostly is doing, but the day is coming. The totem is beautiful and serves as a work of art but also has a connection to the album. It isn't just for art's sake.

How do you think the download age changes music artwork? Is it good that we're moving away from artwork not needing to be 'packaging? Or are we potentially losing formats as significant cultural emblems?

The download age for sure changes music artwork. Cover art isn't as important and also is reduced to 100 pixels when sold or viewed most of the time. It makes an argument for more minimal graphics but it also puts the cover as a secondary aspect of the album. In the 70's and 80's the cover was almost as important as the music. I can only guess this is why there is so many bad covers out there now.

I don't see the cover as packaging. I see it more like art that represents what is inside. It should add to the experience. The music that Ghostly releases isn't disposable. They put a lot of thought and care into their artists and what comes out. It is a crime what some designers do to an amazing album of music. It doesn't make me sad to see the shift away from not needing packaging, but without a proper solution, such as prints, we are losing something significant to the music experience.

I only buy music on vinyl unless I am forced to buy another format. I think vinyl has been the only format that has been successful combining visuals and audio. That is why so many people are interested in this format. Until high definition audio comes, there is really no other alternative for me.

What's the approach to formats for the label? Why does having physical media matter when the music can be sent rather easily via iTunes? What legacy do you think there is for specific formats? How important is collectability? And 'a visual manifestation'?

I don't know if I have the liberty to speak for Ghostly, but I do know that there is a lot of skepticism over the CD format and also vinyl, for that matter. Ghostly has been pressing limited vinyl releases with better packaging now. I love this because if I really like an album, sometimes I will buy two copies, just incase. I am a collector though. I have a handful of friends that do the same thing. Some people don't care as much. To me, the CD format is on it's last legs. You can download uncompressed audio and make your own CD if you want.

[Ghostly founder] Sam Valenti is extremely concerned with the visual manifestation of the covers, more than anyone could know. I think he cares about the visuals just as much as the music.

What has been the response to the making available some of the artwork as ltd prints? And do you think it changes the meanings behind the imagery when it is removed from the packaging and the music?

People really seem to respond well to this. I have a couple of people who want all the prints and buy all of them on sight. I don't think that hanging a print on your wall detracts anything. It can only add more aspects if other people like the work and don't know if it is an album cover as well.

Any personally influential music artwork that you think is worth referencing?

Easy ones are almost anything on 4AD, ECM, Factory Records, Blue Note, and a couple of others. I like Hipgnosis, Peter Saville, Vaughn Oliver, and Barney Bubbles. I am attracted to odd art and concepts on covers.


Michael Cina links:

http://michaelcinaassociates.com/

http://www.trueistrue.com/
http://www.flickr.com/people/mikecina/
http://cargocollective.com/michaelcinaart
http://www.youworkforthem.com/
http://www.behance.net/michaelcina
http://ghostly.com/visual/mike-cina







Squarepusher - Shobaleader One - d'Demonstrator

Release out 18/10/10 but, for now, a breakneck, exhilirating taster that's a bit like Daft Punk attempting heavy metal. But more scary than 'Aerodynamic'.

I sort of like how someone who is seen as a vanguard of electronica is perceiving the guitar solo as cutting-edge. But mainly I like it as a video with lights in it.

Squarepusher presents - Shobaleader One - d'Demonstrator from Warp Records on Vimeo.

Chubby Wolf - Ornitheology

Another one featured at the very good Hard Format.


Artist Chubby Wolf
Title Ornitheology
Label Foxy Digitalis
Year 2010
Designer HMSlatex
Music Enveloping ambience (excerpt)


Notes Chubby Wolf was the solo project of Celer’s Danielle Long. Ornitheology is part of Will Long’s series of posthumous releases of her work. The combination of dreamy music, soft latex and the cassette cover’s downturned face makes for a subtly unsettling experience.

The design was commissioned by Danielle from the Parisian latex designers HMSlatex and it makes for another wonderful, unusual object that takes its place alongside Celer’s pyramids.






31/08/2010

ALT/1977: We Are Not Time Travellers

Uploaded to: The Behance Network
Created: March 2010
By: Alex Varanese


"What would you do if you could travel back in time? Assassinate Marilyn Monroe? Go on a date with Hitler? Obviously. But here's what I'd do after that: grab all the modern technology I could find, take it to the late 70's, superficially redesign it all to blend in, start a consumer electronics company to unleash it upon the world, then sit back as I rake in billions, trillions, or even millions of dollars.

I've explored that idea in this series by re-imagining four common products from 2010 as if they were designed in 1977: an mp3 player, a laptop, a mobile phone and a handheld video game system. I then created a series of fictitious but stylistically accurate print ads to market them, as well as a handful of abstract posters (you know, just for funsies).

I've learned that there is no greater design element than the anachronism. I've learned that the strongest contrast isn't spatial or tonal but historical. I've learned that there's retro, and then there's time travel."



The Vinyl Factory Group mission

A lot of the ideas I've been touching on in the report regarding the importance of collectability to physical formats and the potential benefits to digital releases is summed up succinctly by The Vinyl Factory Group. Known for their lavish box sets and stunning artwork [including the previously referenced Monkey: Journey From The East and Hot Chip's One Life Stand], the company has a manifesto flagged under the title 'music is art'.

"The music domain is increasingly polarized. On one end we have digital, on the other end specially crafted editions, where music becomes art, because music is art.

Music is a physical experience. The Vinyl Factory embraces this and helps crystalize music into unique spaces and products, through a unique process.

Products that take the shape of finely crafted limited edition box sets, as the ones produced for The Pet Shop Boys or Damon Albarn. Vinyl + Digital editions that marry music and art.

Spaces like the VF Galleries in Soho, Berlin and up and coming NY.

The Vinyl Factory through its label, is also changing the way music is funded and produced. It’s getting professional investors and fans to empower their favourite artists with the funding necessary to materialize their projects.

The Vinyl Factory understands that music is art and should be treated as such."